
Join us on March 23, 2023
Level 1 Gamification Surveyor Certification
for Talent Development Professionals
Audience
This program is for L&D and HR professionals interested in using gamification to improve their learning and training programs.
Overview
This hands-on certification takes you through the 5-step, trademarked and proven process of gamifiying your organizational quest. By following the 5-step plan, you are essentially assured a successful outcome.
The ONLY Gamification Certification that earns you recertification* credits with SHRM, HRCI, and ATD.
Equip yourself with the current best-practices in Talent Development to enhance your career. Soon, you'll be creating and delivering programs that not only engage learners, but you'll also be able to show a clear Return on Investment.
Whether you are a new or seasoned learning professional, this certification will help you to quickly learn how to adapt a gamification strategy for your programs. NO CODING SKILLS REQUIRED!
Program Description
In this 6-hour certification program you will use a L&D case study as you overlay the 5-step Game the System™ model for gamification learning design, gather data, and participate in problem-solving and assessment exercises.
An individual who has earned a Gamification Surveyor Certification (Level 1) has received introductory training and demonstrates the necessary understanding of the fundamentals of gamification and has completed basic training in the trademarked and proven model for gamification learning design, that includes:
- Separate games vs. gamification
- Write effective OKRs
- Define learner personas and explore gamified instructional approaches that meets those needs
- Adopt 3 or more story writing strategies to craft an adventure for your learning program
- Identify the main psychological concepts related to gamification
- Map at least 6 game mechanics to a player journey
- Draft an outline of a gamified learning program and receive feedback on your concept.
Agenda
8-830: Registration / Snack
830-9: Announcements
9-330: Certification Program
330-430: Wrap Up
Outcomes
The goal is to increase learning and engagement through key concepts found in game design and behavioral psychology. By adding game mechanics to training, gamification not only increases interest, it makes training "fun."
At the end of this session, participants will be able to:
- Understand how key concepts found in behavioral psychology and game design can increase learning and engagement
- Have a five-part process for gamifying a learning program
- Demonstrate a return on investment for your gamified learning program
Takeaways for Participants
- Game the System™ “game board” of the 30 necessary steps for creating successfully gamified learning programs
- All handouts and ancillary tools
- Analysis and feedback of a proposal for gamifying a case study or real program
- Sententia Level 1 Surveyor digital badge with metadata about the program and work completed for employers, recruiters, and potential clients
- HRCI, SHRM and ATD recertification credit documentation for each registrant
***Registration includes a morning snack and box lunch.***
Recertification Credits
CPTD Recertification Credit
CPTDs earn one recertification point/credit for each physical hour of continuing education within one ’s current role/job or involving a new experience or content. You will need to keep records of the event and prepare any required paperwork. Visit the CPTD webpage for complete information.
Six recertification hours for this workshop.
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HRCI and SHRM Recertification Credit
This program is eligible for self-certification for HRCI and SHRM recertification credits. You will need to keep records of the event and prepare any required paperwork. Visit the HRCI recertification webpage or the SHRM recertification webpage for more information.
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Alignment with ATD's Capability Model™
Developing Professional Capability (Areas in BOLD will be addressed in this presentation)
1 Learning Sciences
2 Instructional Design
3 Training Delivery and Facilitation
4 Technology Application
5 Knowledge Management
6 Career and Leadership Development
7 Coaching
8 Evaluating Impact
Impacting Organizational Capability (Areas in BOLD will be addressed in this presentation)
1 Business Insight
2 Consulting and Business Partnering
3 Organization Development and Culture
4 Talent Strategy and Management
5 Performance Improvement
6 Change Management
7 Data and Analytics
8 Future Readiness
Meet Our Facilitator

Jonathan Peters, PhD, Chief Motivation Officer, Sententia
Jonathan Peters, PhD, has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members.
Since joining the Sententia team, he had applied his knowledge and study to make learning more enticing, engaging, and encouraging through gamification.
Jonathan is co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences. He now calls South Padre Island, TX home.